/*
 * /d/Barsaive/std/bloodwood.c
 *
 * Generic bloodwood location
 *
 * Whenever you create generic object you inherit one
 * and you call two fuctions:
 *
 * 1. void create_child()
 * 2. void create_parent() { create_child(); }
 *
 */

#pragma save_binary
#pragma strict_types

inherit "/std/room";


void
create_bloodwood_room()
{
}

/*
 * DOC_TODO
 * for some reason this method overload must be nomask
 * see /std/room.c and /std/workroom.c
 *
 */

nomask void
create_room()
{
  create_bloodwood_room();
}
