inherit "/std/room";

#include <stdproperties.h>

void
create_room()
{
  set_short("Entrance");   /* This will show up when the player is in
                            * "brief" mode. */
  /* Set the long description of the room */
  set_long(break_string(
    "There is something very peculiar with this room... It is " +
    "cube-shaped, yet it has no corners! You wonder what sorceror " +
    "would make up such a mind-boggling kind of room... Luckily " +
    "you can escape to the south.\n", 70 ) );

  /* Add exit */
  add_exit("/d/Standard/start/church", "south", 0, 1);

  /* Make the corner examinable */
  add_item(({ "corner", "round corner", "edge" }), break_string(
    "You desperately search for a corner, but you cannot locate one. " +
    "How is this possible? You are starting to get a headache.\n", 70));

  add_prop(ROOM_I_INSIDE, 1); /* This is an indoors room */
}

