/* A monster with skill
   Nick */

inherit "/std/monster";
#include <ss_types.h>

create_monster()
{
    set_name("human");
    set_race_name("human");
    set_long("He is evil.\n");
    set_adj("evil");
    set_short("evil human guard");

    set_skill(SS_DEFENCE, random(5) + 40);
    set_skill(SS_WEP_SWORD, 75);
}

