inherit "/std/monster.c";
#include <macros.h>
#include <stdproperties.h>
#include <ss_types.h>
#include <wa_types.h>
#include "straz.h"
#define TP this_player()
#define TO this_object()
void
create_monster()
{
int a,b;
string *p1 = ({"czarnobrody","potezny","czarnooki","duzy","silny",
                "mocny","ogorzaly"});
string *p2 = ({"czarnobrodzi","potezni","czarnoocy","duzi","silni",
                "mocni","ogorzali"});
string *c1 = ({"opanowany","czujny","srogi","posepny","stanowczy",
            "zdecydowany"});
string *c2 = ({"opanowani","czujni","srodzy","posepni","stanowczy",
            "zdecydowani"});
            
dodaj_nazwy(PL_MEZCZYZNA);
dodaj_nazwy(({"czlowiek","czlowieka","czlowiekowi","czlowieka","czlowiekiem",
            "czlowieku"}),({"ludzie","ludzi","ludziom","ludzi","ludzmi",
            "ludziach"}),PL_MESKI_OS);
ustaw_odmiane_rasy(({"straznik","straznika","straznikowi","straznika",
            "straznikiem","strazniku"}),({"straznicy","straznikow",
            "straznikom","straznikow","straznikami","straznikach"}),
            PL_MESKI_OS);
    a=random(sizeof(p1));
    b=random(sizeof(c1));
    dodaj_przym(p1[a],p2[a]);
    dodaj_przym(c1[b],c2[b]);
    set_long("Jest to straznik zamku imperatora Karla Franza. Nie wyglada " +
             "na latwego przeciwnika wiec nie chcial bys z nim zaczac.\n");
    add_prop(LIVE_I_NEVERKNOWN,1);
    add_prop(CONT_I_WEIGHT,90000);
    add_prop(CONT_I_HEIGHT,180);
    
    set_stats(({90,90,100,50,50,90}));
    set_skill(SS_DEFENCE,85);
    set_skill(SS_PARRY,85);
    set_skill(SS_WEP_SWORD,90);
    set_skill(SS_WEP_AXE,90);
    set_skill(SS_WEP_CLUB,90);
    add_armour("/d/Imperium/Altdorf/zbroje/shelm");
    add_armour("/d/Imperium/Altdorf/zbroje/skirys");
    add_armour("/d/Imperium/Altdorf/zbroje/snagol");
    add_armour("/d/Imperium/Altdorf/zbroje/snaram");
    
    a=random(3);
        switch(a)
            {
            case 0:
            add_weapon("/d/Imperium/Altdorf/bronie/smiecz");
            break;
            
            case 1:
            add_weapon("/d/Imperium/Altdorf/bronie/smorgen");
            break;
            
            case 2:
            add_weapon("/d/Imperium/Altdorf/bronie/stopor");
            break;
            }
            
set_aggressive("@@atak");
}
