#include <filter_funs.h>
#include <macros.h>
#include <stdproperties.h>
#include <composite.h>
#include <state_desc.h>
#define PATH "/d/Warhammer/Arena/"
#define FIXUID setuid(); seteuid(getuid())
#define TP this_plater()
#define TO this_object()
#define TR this_room()
#define LOZA ({ "test" })
#define ARENA ({"arena_n", "arena_s", "arena_w", "arena_e", "arena_sr" })
#define SILNIK (PATH + "engine_arena")
#define KAMERA_N 0
#define KAMERA_S 1
#define KAMERA_W 2
#define KAMERA_E 3
#define KAMERA_SR 4
