#define BRET_PATH "/d/Imperium/Bretonia/gildia"
#define BRET_OBJ (BRET_PATH + "obj/")
#define BRET_NPC (BRET_PATH + "npc/")
#define BRET_ENGINE (BRET_PATH + "engine/")
#define BRET_LOK (BRET_PATH + "lokacje/")
#define IMIE(mix) (stringp(mix)?mix:mix->query_real_name())
#define BRETONCZYK (BRET_ENGINE + "bretonczycy")
#define BRETONCZYK_SH (BRET_ENGINE + "shadow")
#define BRETONCZYK_SOUL (BRET_ENGINE + "soul")
#define PAS "pas"
#define BRET_BLOK (BRET_ENGINE + "blok.c")
#define RACKI (BRET_OBJ + "racki")
#define GUILD_TYPE  "occupational"
#define GUILD_STYLE "rycerzy"
#define GUILD_NAME  "bretonczycy"
#define TP this_player()
#define TO this_object()
#include <filter_funs.h>
#include <ss_types.h>
#include <stdproperties.h>
#include <wa_types.h>
#include <cmdparse.h>
#include <macros.h>
// nasze nowe skille do specjali
#define B_MASAK 200010
#define B_TARCZA  200011
#define B_STUN 200012
#define BRET_SKILLS \
        ([ \
          B_MASAK : ({ "masakrowanie wroga", "masakrowanie", \
          "umiejetnsci zmasakrowania przeciwnika", 50, ([]), 0}), \
          B_TARCZA : ({ "obrona", "bronienie", \
          "umiejetnosci bronienia sie tarcza", 50, ([]), 0}), \
          B_SZARZA : ({ "ogluszanie", "ogluszanie", \
          "umiejetnosci ogluszania wroga", 50, ([]), 0}), \
        ])


