#include <stdproperties.h>
#include <macros.h>
#include <filter_funs.h>
#include <pl.h>
#include <ss_types.h>
#include <wa_types.h>
#include <cmdparse.h>
#include <formulas.h>


#define TP this_player()
#define TO this_object()

#define GUILD_TYPE "occupational"
#define GUILD_NAME "troll_killers"
#define GUILD_STYLE "bojowa"


#define PATH "/d/Imperium/Karak-Throlde/lokacje/"
#define NPC "/d/Imperium/Karak-Throlde/npc/"
#define OBJ "/d/Imperium/Karak-Throlde/obj/"

// Skille gildiowe
#define RABANIE 212121
#define GUILD_SKILLS ([ RABANIE : ({ "rabanie", "rabanie", \
                                    "rabanie swoja siekiera", 50, ([]), 0}) ])

