inherit "/d/Imperium/std/monster";
inherit "/std/combat/humunarmed";
object GEM="/d/Standard/gems/mobs";
#include "../local.h"



void
create_monster()
{
        int s;

ustaw_odmiane_rasy(({"topielec","topielca","topielcowi","topielca","topielcem","topielcu"}), ({"topielce","topielcow","topielcom","topielce","topielcami","topielcach"}), PL_MESKI_NOS_ZYW);
dodaj_przym("siny","sini");
dodaj_przym("napuchniety","napuchnieci");
    set_gender(G_MALE);

    set_alignment(-200);

    set_long("Osoba, ktora po utopieniu sie zostala w magiczny sposob ozywiona "
	+"przez Prastare Sily. Jest bardzo napuchnieta i sinawa, co swiadczy "
	+"ze lezala bardzo dlugo pod woda. Spoglada na ciebie wsciekle - "
	+"potwor moze byc bardzo grozny.\n");

    set_stats(({ 670, 680, 692, 75,75, 190 }));
    set_skill(SS_DEFENCE, 100);
    set_skill(SS_WEP_WARHAMMER, 90);
    set_skill(SS_WEP_CLUB, 100);
    set_cact_time(10);
    add_prop(LIVE_I_QUICKNESS,125);
    add_armour(OBJ+"misiurka.c");
    add_armour(OBJ+"kolczuga2.c");
    s=random(2);
	switch(s)
		{
		case 0:
    		add_weapon(OBJ + "bulawa.c");
		break;
		case 1:
    		add_weapon(OBJ + "nadziak.c");
		break;	

		}
setuid();
seteuid(getuid());
clone_object(GEM->losujkamien("undeadweak"))->move(this_object());
clone_object(GEM->losujkamien("undeadweak"))->move(this_object());
clone_object(GEM->losujkamien("undeadweak"))->move(this_object());
clone_object(GEM->losujkamien("undeadweak"))->move(this_object());
clone_object(GEM->losujkamien("undeadweak"))->move(this_object());
clone_object(GEM->losujkamien("undeadweak"))->move(this_object());
clone_object(GEM->losujkamien("undeadweak"))->move(this_object());
clone_object(GEM->losujkamien("undeadweak"))->move(this_object());
clone_object(GEM->losujkamien("undeadweak"))->move(this_object());
clone_object(GEM->losujkamien("undeadstrong"))->move(this_object());

    add_prop(NPC_I_NO_FEAR, 1);
    add_prop(LIVE_I_NEVERKNOWN,1);

    
}
