inherit "/d/Imperium/std/napad.c";

#include "silvy.h"

void
create_napad() 
{
    loop_zabawy(random(5000)+1000,random(3000)+1000); // argumenty dla tej funkcji to
                                          // ilosc godzin do pierwszego uruchomienia
                                          // ilosc godzin do kolejnych uruchomien
    set_czlonek(NPATH + "npc/orknap.c");
    set_czlonek(NPATH + "npc/orknap.c");
    set_czlonek(NPATH + "npc/orknap.c");
    set_czlonek(NPATH + "npc/orknap.c");     // argumenty dla tej funkcji to
                                           // sciezka do pliku danego bandyty
                                           // uwaga: najlepiej jakby szef byl na poczatku

    set_startujemy(NPATH + "lokacje/oboz17.c");
    set_patrol(({"se","se","sw","w","nw","n","n","n","n","n","n",
        "w","w","w","nw","n","nw","w","w","w","w","nw","nw","nw",
        "w","w","w","w","w","se","se","e","e","ne","se","e","ne",
        "nw","nw"}));
      
    set_kogo_wykanczamy(({"halflinga"}));  // argument dla tej funkcji to
                                           // biernik tego kogo ma napad wykanczac
}

void
na_poczatek()
{
    int i = 0;
    while(i < query_nrczlonka())
    {
      query_czlonek(i)->command("emote nadchodzi od strony obozu.");
      i++;
    }
}

void
na_koniec()
{
    int i;
    while(i < query_nrczlonka())
    {
      query_czlonek(i)->command("emote podaza w strone obozu.");
      i++;
    }
}
