inherit "/d/Imperium/std/napad.c";

#define NPATH "/d/Imperium/Loren/npc/"

void
rodzaj_napadu()
{
  set_patrol(({
    "s","w","w","s","s","w","e","n","n","e","e","se","e","e","se","s","se",
    "se","e","e","e","se","e","ne","se","e","e","e",
    "w","w","w","nw","sw","w","nw","w","w","w","nw",
    "nw","n","nw","w","w","nw","n"    
            }));
      set_startujemy("/d/Imperium/Loren/las/las121");
}

void
create_napad() 
{
    loop_zabawy(random(5000)+1000,random(3000)+1000); // argumenty dla tej funkcji to
                                          // ilosc godzin do pierwszego uruchomienia
                                          // ilosc godzin do kolejnych uruchomien
    set_czlonek(NPATH + "tancerz.c");
    set_czlonek(NPATH + "tancerz.c");
    set_czlonek(NPATH + "tancerz.c");     // argumenty dla tej funkcji to
                                           // sciezka do pliku danego bandyty
                                           // uwaga: najlepiej jakby szef byl na poczatku
    
      
    set_kogo_wykanczamy(({"orka"}));  // argument dla tej funkcji to
                                           // biernik tego kogo ma napad wykanczac

    rodzaj_napadu();
}

void
na_poczatek()
{
    int i = 0;
    while(i < query_nrczlonka())
    {
      query_czlonek(i)->command("emote wylania sie z lasu.");
      i++;
    }
}

void
na_koniec()
{
    int i;
    while(i < query_nrczlonka())
    {
      query_czlonek(i)->command("emote znika wsrod drzew.");
      i++;
    }
    rodzaj_napadu();
}
