/*
 * Gildia Tropicieli z Averlandu
 */

inherit "/d/Imperium/std/room";
#include "../mag.h"
#include <formulas.h>
#include <macros.h>
#include <ss_types.h>


void
create_imperium_room()
{
 add_prop(ROOM_I_LIGHT, 2);

 add_prop(ROOM_I_INSIDE, 1);

 set_short("Wieza ognia");
 set_long("@@opis");
 
 
 add_exit(PATH+"1pietro1.c","dol");
 add_exit(PATH+"medyt.c","polnoc"); 
 add_exit(PATH+"gildia1.c","wschod");
 add_exit(PATH+"bank","zachod");

 


    setuid();
    seteuid(getuid());
    clone_object("/d/Imperium/Magowie/obj/tablica1")->move(this_object());

}
