/*
 * Gildia Tropicieli z Averlandu
 */

inherit "/d/Imperium/std/room";
#include "../mag.h"
#include <formulas.h>
#include <macros.h>
#include <ss_types.h>
int statuj();

void
create_imperium_room()
{
 add_prop(ROOM_I_LIGHT, 2);

 add_prop(ROOM_I_INSIDE, 1);

 set_short("Wieza ognia");
 set_long("@@opis");
 

    add_exit(PATH+"2pietro1.c","zachod");



    setuid();
    seteuid(getuid());

}

string opis()
{
  return "Glowna sala w wiezy.\n";
}


																    


int
statuj()
{
    string str;
    object to;
    to = this_player();
    
    write(to->query_stat(SS_STR) + " " + to->query_stat(SS_DEX)
                      + " " + to->query_stat(SS_CON)+ " " +  to->query_stat(SS_INT)
                      + " " + to->query_stat(SS_WIS)+ " " +  to->query_stat(SS_DIS)
                      + " " + to->query_stat(SS_RACE)+ " " +  to->query_stat(SS_GUILD)
                      + " " + to->query_stat(SS_OTHER));
    return 1;
}
