inherit "/std/monster";


#include <macros.h>
#include <stdproperties.h>
#include <pl.h>
#include <wa_types.h>
#include <ss_types.h>
#include </sys/cmdparse.h>


#define A_BITE  0
#define A_LCLAW 1
#define A_RCLAW 2
#define H_HEAD 0
#define H_BODY 1



void
create_monster()
{

    set_long("Golem Ognia.\n");

    set_living_name("straznik_gildii_magow");

    ustaw_odmiane_rasy(({"golem","golema","golemowi","golema","golemem",
      "golemie"}),({"golemy","golemow","golemom","golemy", 
      "golemami","golemach"}),PL_MESKI_OS);

    
    dodaj_przym("wielki","wielcy");
    dodaj_przym("ognisty","ognisci");

    set_gender(G_MALE);
    set_stats(({ 600, 600, 650, 1, 1, 600}));

    set_alignment(-1000);
    add_prop(LIVE_I_NEVERKNOWN, 1);
    add_prop(OBJ_I_WEIGHT, 500000);
    add_prop(OBJ_I_VOLUME, 200000);

    set_skill(SS_DEFENCE, 190);
    set_skill(SS_UNARM_COMBAT, 500);

    set_attack_unarmed(A_BITE,  10, 13, W_IMPALE, 40, "olbrzymimi piesciami");

    set_hitloc_unarmed(H_HEAD, ({ 5,4,5 }), 20, "ognista glowe");
    set_hitloc_unarmed(H_BODY, ({ 5,6,3 }), 80, "ognisty korpus");    

    
}



void
gon( object ob )
{
set_follow( ob, 0.1, 1 ); 
}
