/*
 * Gildia Tropicieli z Averlandu
 */

inherit "/d/Imperium/std/room";
#include "../mag.h"
#include <formulas.h>
#include <macros.h>
#include <ss_types.h>


void
create_imperium_room()
{
 set_short("Mroczna sala");
 set_long("Znajdujesz sie w mrocznej sali.\n");
 add_exit(PATH+"gildia1.c","zachod");
 add_exit(PATH+"trening.c","polnoc");
 add_exit(PATH+"medyt.c","poludnie");
 add_exit(PATH+"gora.c","gora");
 






setuid();
seteuid(getuid());

    clone_object("/d/Imperium/Necro/obj/tablica")->move(this_object());
}


