/*
 * Gildia Tropicieli z Averlandu
 */

inherit "/d/Imperium/std/room";
#include "../mag.h"
#include <formulas.h>
#include <macros.h>
#include <ss_types.h>


void
create_imperium_room()
{
 set_short("Mroczna sala");
 set_long("Znajdujesz sie w mrocznej sali ze skrzynia.\n");
 add_exit(PATH+"gildia1.c","poludnie");

 



setuid();
seteuid(getuid());


   clone_object("/d/Imperium/Necro/obj/skrzynia")->move(this_object()); 
}
int
zamow( string str )
{
object ob;

setuid();
seteuid(getuid());
if (str == "drag")

{

write("Dostajesz drag.\n");
ob=clone_object("/d/Imperium/Magowie/obj/drag.c");
ob->move(this_player());
return 1;

}
}


void

init()

{
    ::init();
    
    add_action("zamow","zamow");    

}
