#include <stdproperties.h>
#include <macros.h>
#include <ss_types.h>
#include <wa_types.h>
#include </sys/filter_funs.h>


#define TP this_player()
#define TO this_object()

#define OBJ "/d/Imperium/Necro/obj/"
#define NPC "/d/Imperium/Necro/npc/"
#define PATH "/d/Imperium/Necro/lokacje/"

#define GUILD_TYPE "occupational"
#define GUILD_STYLE "magus"
#define GUILD_NAME "undead"


#define CZARY add_action("mspal","mspal");\
	      add_action("mprzywolaj","mprzywolaj");\
	      add_action("mwyssaj","mwyssaj");\
	      add_action("mzniszcz","mzniszcz");\
	      add_action("mwskaz","mwskaz");\
	      add_action("mtell","mtell");\
	      add_action("mpomoc","mpomoc");\
	      add_action("modeslij","modeslij");\
	      add_action("mzbroja","mzbroja");