#include <../imirilla.h>
inherit STD+"stdemony.c";
inherit "/lib/guild_support"; 
inherit "/lib/skill_raise";

#include "aglarond.h"

void set_up_skills();
void
create_demony_room()
{
set_short("Tajemnicza dzungla");
set_long("@@opis");

set_event_time(70.0,70.0);
add_event("Cos nagle poruszylo sie w krzakach.\n",0);


set_events_on(1);


}
void
init()
{
    init_skill_raise();
    ::init();
    init_guild_support();
}

void
set_up_skills()
{
    sk_add_train(SS_WEP_SWORD, 100);
    sk_add_train(SS_WEP_POLEARM, 47);
    sk_add_train(SS_WEP_AXE, 42);
    sk_add_train(SS_WEP_KNIFE, 49);
    sk_add_train(SS_WEP_CLUB, 41);
    sk_add_train(SS_WEP_WARHAMMER, 45);
    sk_add_train(SS_DEFENCE, 40);
    sk_add_train(SS_TRADING, 48);
    sk_add_train(SS_AWARENESS, 48);
    sk_add_train(SS_HERBALISM, 95);
    sk_add_train(SS_SWIM, 65);
    sk_add_train(SS_RIDING, 45);
    sk_add_train(SS_UNARM_COMBAT, 70);
    sk_add_train(SS_SHIELD_PARRY, 30);
    sk_add_train(SS_CLIMB, 45);
}
