#include <stdproperties.h>
#include <ss_types.h>
#include <wa_types.h>
#include <cmdparse.h>
#include <macros.h>
#include <formulas.h>
#include <options.h>
#include <filter_funs.h>

#define TO this_object()
#define TP this_player()


#define PATH "/d/Imperium/Rodzina_Ragazzi/"
#define LOKACJE (PATH+"lokacje/")
#define ENGINE (PATH+"engine/")

#define OBJ (PATH+"obj/")
#define NPC (PATH+"npc/")
#define SYGNET_SUBLOC "sygnet_ragazzi_subloc"
#define RAGAZZI (ENGINE+"engine")
#define SOUL (ENGINE+"soul")
#define SHADOW (ENGINE+"shadow")
#define LOGPATH (PATH+"log/");

#define GUILD_NAME "Rodzina_Ragazzi"
#define GUILD_TYPE "occupational"
#define GUILD_STYLE "mafia"
#define GUILD_TAX 25
#define GUILD_ITEM (OBJ + "sygnet")



#define SS_MAFIA_SERIA 10333
#define MAFIA_SKILLS \
        ([ \
          SS_MAFIA_SERIA : ({ "serie sztyletem", "serie sztyletem", \
          "zadawaniu obrazen swoim sztyletem", 40, ([]), 20}), \
        ])

#define IMPERIUM_START "/d/Standard/start/church"
#define MAFIA_START (LOKACJE+"start")
