inherit "/std/weapon";
#include <stdproperties.h>
#include <macros.h>
#include <wa_types.h>
#include <ss_types.h>
#include <formulas.h>
#include "../mafia.h"

void
propy()
{
    add_prop(OBJ_I_VALUE, 1000000+random(200));
    add_prop(OBJ_I_WEIGHT, 100+random(50));
    add_prop(OBJ_I_VOLUME, query_prop(OBJ_I_WEIGHT)/3);
    add_prop(OBJ_I_IS_MAGIC_WEAPON, 1);
    add_prop(OBJ_M_NO_SELL, 1);  
    add_prop(OBJ_M_NO_GIVE,1);
    add_prop(OBJ_M_NO_DROP,1);
}

void
create_weapon()
{


    
     ustaw_nazwe(({"stiletto", "stiletta", "stilettu", "stiletto", "stilettem",
                  "stilettcie"}),
                ({"stiletta", "stilettow", "stilettom", "stiletta",
                  "stilettami", "stilettach"}), PL_NIJAKI_NOS);

    dodaj_przym("dlugi", "dludzy");
    dodaj_przym("zakrzywiony","zakrzywieni"); 
                  
    set_long("Piekny sztylet.\n");


    set_hit(78); 
    set_pen(76);   
    set_wt(W_KNIFE);   

    set_dt(W_IMPALE);  

    set_hands(W_ANYH);
    set_alarm(0.5,0.0,"propy",TO);
}
int
query_recorver()
{
return 0;
}
public string
query_auto_load()
{
return MASTER;
}
int
zniszcz(string str)
{
notify_fail("Zniszcz co?\n");
if(str=="stiletto");
{
TP->catch_msg("Niszczysz stiletto.\n");
TO->remove_object();
return 1;
}
}
void
init()
{
::init();
add_action("zniszcz","zniszcz");
}
