inherit "/d/Imperium/std/napad.c";

#include "silvy.h"

void
rodzaj_napadu()
{
  set_patrol(({
            "n","nw","e","e","se","se","e","e","e","e","w","w","w","w","nw","nw",
            "ne","ne","ne","sw","sw","sw","w","w","se","s"
            }));
  set_startujemy(PATH + "lokacje/koryta2.c");
}

void
create_napad() 
{
    loop_zabawy(random(5000)+1000,random(3000)+1000); 

    set_czlonek(PATH + "npc/rep_o.c");
    set_czlonek(PATH + "npc/repn.c");
    set_czlonek(PATH + "npc/repn.c");
      
    set_kogo_wykanczamy(({"krasnoluda"}));  // argument dla tej funkcji to
                                            // biernik tego kogo ma napad wykanczac

    rodzaj_napadu();
}

void
na_poczatek()
{
    int i = 0;
    while(i < query_nrczlonka())
    {
      query_czlonek(i)->command("emote wypelza z wody.");
      i++;
    }
}

void
na_koniec()
{
    int i;
    while(i < query_nrczlonka())
    {
      query_czlonek(i)->command("emote znika pod woda.");
      i++;
    }
    rodzaj_napadu();
}
