#include <pl.h>
#include <stdproperties.h>
#include <macros.h>
#include <ss_types.h>
#include <wa_types.h>
#include <formulas.h>
#include "/d/Imperium/Zakon/engine/ryc_zak.h"

#define TO this_object()

#define TXT "/d/Imperium/Zakon/zamek/"
//#define PRAWA "/d/Imperium/Zakon/engine/prawa/" 
#define BRONIE "/d/Imperium/Zakon/bronie/"
#define ZBROJE "/d/Imperium/Zakon/bronie/"
#define ZAMEK "/d/Imperium/Zakon/zamek/"
#define TP this_player()
#define OBJ "/d/Imperium/Zakon/obj/"
#define ENGINE "/d/Imperium/Zakon/engine/"
#define STD "/d/Imperium/Zakon/std/"
#define NPCPATH "/d/Imperium/Zakon/npc/"

#define PATH "/d/Imperium/Zakon/"

#define IMPERIUM_I_ROZRABIA_W_ZAMKU	"_imperium_i_rozrabia_w_zamku"
#define ATAK	"/d/Imperium/Zakon/std/atak"
