
// glowny
#include <stdproperties.h>
#include <wa_types.h>
#include <ss_types.h>
#include <macros.h>
#include <pl.h>
#include <macros.h>
#include <formulas.h>

#define TP this_player()
#define TO this_object()

#define GUILD_NAME "zwiadowcy"
#define GUILD_STYLE "lasek"
#define GUILD_TYPE "layman"


#define PATH "/d/Imperium/Zwiad/lokacje/"
#define NPC "/d/Imperium/Zwiad/npc/"
#define OBJ "/d/Imperium/Zwiad/obj/"
