/* Shadow stworzony do paralizu
 *
 */

inherit "/std/shadow";

#include <money.h>

nomask int
remove_p_shadow()
{
  destruct();
  return 1;
}


mixed query_prop(string prop)
{
  return 3;
}


int
query_p_shadow()
{
 return 1;
}


nomask public
shadow_me(object player)
{
  return  ::shadow_me(player);
}

  
varargs public mixed
long(string str, object ob)
{
  (MONEY_MAKE(4000, "zloto"))->move(query_shadow_who());
  return query_shadow_who()->long(str, ob);
}
