#define HDIR "/d/Imperium/Kraina/Halfy/"
#define EDIR (HDIR + "engine/")
#define NDIR (HDIR + "npc/")
#define ODIR (HDIR + "obj/")
#define GDIR (HDIR + "gildia/")
#define SDIR (HDIR + "std/")
#define LDIR (HDIR + "log/")
#define TDIR (HDIR + "txt/")
#define PDIR (TDIR + "podania/")
#define GILDIA (EDIR + "gildia")
#define STD_ROOM (SDIR + "room")
#define STD_HALF (SDIR + "npc")
#define TAX 2
#define GUILD_NAME "Zgromadzenie Halflinskie"
#define SOUL (EDIR + "soul")
#define TRENER (NDIR + "trener")
#define SHADOW (EDIR + "shadow")  
#define BUGS (LDIR + "bledy")
#define GUILD_STYLE "race"
#define GUILD_TYPE "rasowa"
#define HALFY_SYP (GDIR + "sypialnia")
#define M_LUB_K(ob,strm,strk) (ob->koncowka(strm,strk))
#define CZY_HALF(ob) (ob->query_rasa()==M_LUB_K(ob,"halfling","halflinka"))
#define CZY_NASZ(ob) (ob->query_guild_title_race()==GUILD_NAME)
#define CZY_RADNY(ob) (GILDIA->query_radny(ob))
#define M_TO_S(mix) (stringp(mix)?mix:mix->query_real_name())
#define TP this_player()
#define TO this_object()
#define ENV(ob) environment(ob)
#define INV(ob) all_inventory(ob)
