inherit "/d/Imperium/std/room";
#include "../mag.h"
#include <formulas.h>
#include <macros.h>
#include <ss_types.h>
int statuj();

void
create_imperium_room()
{
 add_prop(ROOM_I_LIGHT, 2);

 add_prop(ROOM_I_INSIDE, 1);

 set_short("Wieza Tzeentcha");
 set_long("@@opis");
 
 add_exit(PATH+"pokprzyjec.c","poludnie",0,1);
    add_exit(PATH+"medyt.c","gora");
    add_exit(PATH+"sypialnia.c","polnoc");

dodaj_npca(NPC+"trener"); 

    setuid();
    seteuid(getuid());
    clone_object("/d/Imperium/Skrzynie/skrzynia")->move(this_object()); 
}

string opis()
{
  return "Glowna sala w wiezy.\n";
}
														    
void
init()
{
        ::init();
add_action("statuj", "statuj");
			    
}
																    


int
statuj()
{
    string str;
    object to;
    to = this_player();
    
    write(to->query_stat(SS_STR) + " " + to->query_stat(SS_DEX)
                      + " " + to->query_stat(SS_CON)+ " " +  to->query_stat(SS_INT)
                      + " " + to->query_stat(SS_WIS)+ " " +  to->query_stat(SS_DIS)
                      + " " + to->query_stat(SS_RACE)+ " " +  to->query_stat(SS_GUILD)
                      + " " + to->query_stat(SS_OTHER));
    return 1;
}
