#include <stdproperties.h>
#include <macros.h>
#include <ss_types.h>
#include <wa_types.h>
#include </sys/filter_funs.h>


#define TP this_player()
#define TO this_object()
#define PATH "/d/Imperium/Tzeentchy/Pustkowia/"

#define OBJ PATH+"obj/"
#define ROOM PATH+"room/"
#define NPC PATH+"npc/"
#define STD PATH+"std/"
string *op1=({({"tepy","tepi"}),({"oblesny","oblesni"}),({"potezny","potezni"}),
        ({"chudy","chudzi"}),({"zdradliwy","zdradliwy"}),({"gargantuiczny","gargantuiczni"}),
        ({"wredny","wredni"}),({"perfidny","perfidni"}),({"nieunicestwiony","nieunicestwieni"}),
        ({"rozesmiany","rozesmiani"}),({"niebezpieczny","niebezpieczni"}),({"grozny","grozni"}),
        ({"opanowany","opanowani"}),({"czarny","czarni"}),({"lysy","lysi"}),({"glupi","glupi"}),
        ({"krepy","krepi"}),({"lekki","lekcy"}),({"otyly","otyli"}),({"przygarbiony","przygarbieni"})});

