inherit "/d/Imperium/std/monster";
#include "local.h"

int
check()
{
return random(1);
}

void
create_monster()
{
int i=random(sizeof(op1));
int j=random(sizeof(op1));
if(j==i)
        j+=1;

ustaw_odmiane_rasy(({"straznik cnoty","straznika cnoty","straznikowi cnoty", "straznika cnoty",
        "straznikiem cnoty","strazniku cnoty"}),({"straznicy cnoty","straznikow cnoty",
        "straznikom cnoty","straznikow cnoty","straznikami cnoty","straznikach cnoty"}),
        PL_MESKI_OS);
dodaj_nazwy(({"straznik","straznika","straznikowi", "straznika",
        "straznikiem","strazniku"}),({"straznicy","straznikow",
        "straznikom","straznikow","straznikami","straznikach"}),
        PL_MESKI_OS);
set_aggressive("@@check");
dodaj_przym(op1[i][0],op1[i][1]);
add_weapon("/d/Imperium/abc/zapas/claymore.c")
set_long("NOWY MOB.\n");
    set_gender(G_MALE);
    set_stats(({ 600, 600, 600, 600, 600, 600}));
    set_exp_factor(3000);
    set_alignment(-100);
//  set_restrain_path(PATH+"room/");
  set_random_move(12);
    add_prop(LIVE_I_NEVERKNOWN, 1);
    add_prop(OBJ_I_WEIGHT, 500000);
    add_prop(OBJ_I_VOLUME, 200000);
    set_skill(SS_DEFENCE, 180);
    set_skill(SS_UNARM_COMBAT, 200);
    set_skill(SS_SWORD, 200);
set_all_hitloc_unarmed(1000);
    setuid();
    seteuid(getuid());
set_combat_speed(1000);
}


