#include <stdproperties.h>
#include <wa_types.h>
#include <ss_types.h>
#include <macros.h>
#include <pl.h>
#include <macros.h>
#include <formulas.h>
#include <filter_funs.h>



#define TP this_player()
#define TO this_object()


#define PATH "/d/Imperium/kasan/Wieza/lokacje/"
#define NPC "/d/Imperium/kasan/Wieza/npc/"
#define OBJ "/d/Imperium/kasan/Wieza/obj/"
#define ENGINE "/d/Imperium/kasan/Wieza/engine/"
#define RODZINA_SH (ENGINE+"shadow.c")
#define NPATH   "/d/Imperium/Nuln/lokacje"
#define SYGNET_SUBLOC "sygnet_ragazzi_subloc"

#define GUILD_NAME "Rodzina_ragazzi"
#define GUILD_TYPE "occupational"
#define GUILD_STYLE "mafia"

#define R_SERIA 10333
#define LOCAL_SKILLS \
        ([ \
          R_SERIA : ({ "serie sztyletem", "serie sztyletem", \
          "zadawaniu obrazen swoim sztyletem", 40, ([]), 20}), \
        ])
