inherit "/lib/skill_raise";
inherit "/std/room";

#include <pl.h>
#include <stdproperties.h>
#include <macros.h>
#include <ss_types.h>
#include <wa_types.h>


#define SS_CIOS_SZTYLETEM 7803
#define LOCAL_SKILLS ([SS_CIOS_SZTYLETEM:       \
    ({"cios sztyletem", "cios sztyletem", "zadawanie zabojczych ciosow sztyletem",\
          50, ([]), 0}),           \
])

#define MAX_BAST       100     


void set_up_skills();
void create_room()
{
    set_long("");
    set_short("Sala treningowa");
    set_up_skills();    
}


void
init()
{
    init_skill_raise();
    ::init();
}


void
set_up_skills()
{
    sk_add_train(SS_WEP_SWORD, 70);
    sk_add_train(SS_WEP_AXE, 70);
    sk_add_train(SS_WEP_WARHAMMER, 70);
    sk_add_train(SS_UNARM_COMBAT, 50);    
    sk_add_train(SS_AWARENESS, 60);
    sk_add_train(SS_APPR_MON, 50);
    sk_add_train(SS_SHIELD_PARRY, 60);
    sk_add_train(SS_DEFENCE, 60);
    sk_add_train(SS_PARRY, 60);
    sk_add_train(SS_2H_COMBAT, 70);
    sk_add_skills(LOCAL_SKILLS);
    sk_add_train(SS_CIOS_SZTYLETEM, MAX_BAST);
         
}
