#include <macros.h>
#include <cmdparse.h>
#include <ss_types.h>
#include <wa_types.h>
#include <stdproperties.h>

#define N_PATH "/d/Imperium/khazzar/Kompania_Krogulca/"

#define N_ITEMS     (N_PATH + "items/")
#define N_NPC       (N_PATH + "npc/")
#define N_ENGINE    (N_PATH + "engine/")
#define N_LOCATIONS (N_PATH + "locations/")
#define N_OBJ       (N_PATH + "obj/")
#define N_STD       (N_PATH + "std/")

#define ENGINE      (N_ENGINE + "engine")
#define SHADOW      (N_ENGINE + "shadow")
#define SOUL        (N_ENGINE + "soul")

#define REKRUT       1
#define ZOLNIERZ     2
#define KAPRAL       3
#define SIERZANT     4
#define CHORAZY      5
#define PODPORUCZNIK 6
#define PORUCZNIK    7
#define KAPITAN      8

#define RANGA        0
#define WIEK         1
#define NAZWISKO     2
#define FUNKCJA      3
#define PRZYJMUJACY  4
#define ODDZIAL      5

#define BEZ          0
#define ALFA         1
#define DELTA        4

#define TRUE         1
#define FALSE        0
#define NULL         0

#define TO   this_object()
#define TP   this_player()

#define QRN query_real_name()
