
inherit "/std/creature.c";
inherit "/std/combat/unarmed.c";

#include <pl.h>
#include <stdproperties.h>
#include <wa_types.h>

void
create_creature()
{
    ustaw_odmiane_rasy(({"winorosl", "winorosli", "winorosli", "winorosl", 
                  "winorosla", "winorosli"}),
                ({"winorosle", "winorosli", "winoroslom", "winorosle",
                  "winoroslami", "winoroslach"}), PL_ZENSKI);
                  
    dodaj_przym ("paskudny", "paskudni");
    dodaj_przym ("zmutowany", "zmutowani");
    
    set_long ("Long.\n");
    
    set_stats(({30, 30, 30, 30, 30, 30}));
    
    add_prop (OBJ_I_WEIGHT, 10000);
    add_prop (OBJ_I_VOLUME, 30000);
    add_prop (OBJ_M_NO_ATTACK, 1);
    add_prop (LIVE_I_NEVERKNOWN, 1);
    add_prop (LIVE_I_STUNNED, 1);
        
    set_hitloc_unarmed (0, ({20, 20, 20}), 50, "lodyge");
    set_hitloc_unarmed (1, ({10, 10, 10}), 30, "liscie");
    set_hitloc_unarmed (2, ({5, 5, 5}), 20, "przyssawki");
}

mixed
hit_me(int wcpen, int dt, int tohit, object attacker, int attack_id, int target_hitloc = -1)
{
    if (dt != W_SLASH)
    {
    	attacker->catch_msg("Cios nie czyni zadnej szkody.\n");
        return;
    }
    return ::hit_me (wcpen , dt, tohit, attacker, attack_id, target_hitloc);
}
