#include <cmdparse.h>
#include <macros.h>

#include <stdproperties.h>
#include <wa_types.h>
#include <ss_types.h>
#include <pl.h>

#ifndef TP
#define TP this_player()
#endif

#define PATH "/d/Imperium/Varn/zabojcy/"
#define ZABOJCY_SUBLOC "_naszyjnik_zabojcy_czegostam_"
#define SAVE	PATH+"zabojcy2"
#define MAP 	PATH+"throrin"
#define ADMIN_OB "/d/Imperium/Varn/zabojcy/zt_admin.c"
#define CZEGO_LP ({ ({"troll","gigant","smok","demon"}),\
		({"trolla","giganta","smoka","demona"}),\
		({"trollowi","gigantowi","smokowi","demonowi"}),\
		({"trolla","giganta","smoka","demona"}),\
		({"trollem","gigantem","smokiem","demonem"}),\
		({"trollu","gigancie","smoku","demonie"}) })
#define CZEGO_LM ({ ({"trolle","giganci","smoki","demony"}),\
		({"trolli","gigantow","smokow","demonow"}),\
		({"trollom","gigantom","smokom","demonom"}),\
		({"trolle","giganty","smoki","demony"}),\
		({"trollami","gigantami","smokami","demonami"}),\
		({"trollach","gigantach","smokach","demonach"}) })
#define WYKONANY ({"ze srebra","ze zlota","z mithrilu",\
		"z nabijanego diamentami mithrilu"})
#define ZABOJCY_TYP_WROGA "_zabojcy_typ_wroga_"

#define ZEBY PATH+"zabojcy_zeby.c"
#define NASZYJNIK PATH+"zabojcy.c"
#define PRICE 240
#define VOID "/d/Arkadia/room/void"
#define ZABOJCY_ZABIL "_zabojcy_zabil_"
#define TOP_SUBL "_topor_zabojcy"
