inherit "/d/Imperium/std/room";
#include <macros.h>
#include <pl.h>
#include <wa_types.h>
#include <ss_types.h>

#define TO this_object()
#define TP this_player()



void
create_imperium_room()
{
 set_short("Stajnia");
 set_long("Stajnia.\n");
 add_exit("/d/Imperium/plomien/Wampiry/lokacje/zamek2.c","wschod");
 
}

int
zamow( string str )
{
    if (str != "konia")
        {
        write("Zamow co?\n");
        return 1;
        }

    tell_room(TO,"Stajenny przyprowadza wierzchowca.\n");
    setuid();
    seteuid(getuid());
        clone_object("/d/Imperium/Konie/wampir_horse")->move(TO);    
    return 1;

}

void
init()
{
    ::init();
    add_action("zamow","zamow");
}
