inherit "/std/armour";
inherit "/cmd/std/command_driver";


#include <pl.h>
#include <wa_types.h>
#include <stdproperties.h>
#include <macros.h>
#include <ss_types.h>
#include </sys/filter_funs.h>
#include </d/Imperium/std/reload.h>


#define TP this_player()
#define TO this_object()





int szal=0;

#define REL 20.0


object dem;

void propy();

void
create_armour()
{
    ustaw_nazwe(({"kimono", "kimona", "kimonie", "kimono", "kimonem",
"kimonie"}),
        ({"", "", "", "", "", ""}),
        PL_ZENSKI);

    dodaj_nazwy(({"kimono", "kimona", "kimonie", "kimono", "kimonem",
"kimonie"}),
        ({"", "", "", "", "", ""}),
        PL_ZENSKI);



    dodaj_przym("czarny", "czarni");
    dodaj_przym("potezny", "potezni");

    set_long("kimona sayianina "+


    set_alarm(1.0,0.0,"propy");
}
