inherit "/std/monster";       
inherit "/lib/skill_raise";    


#include "szturmix.h"





void
create_monster()
{
    ustaw_imie(({"conrad", "conrada", "conradowi", "conrada", "conradem", "conradzie"}),
                PL_MESKI_OS);

    ustaw_odmiane_rasy(PL_CZLOWIEK);
    dodaj_przym("kruczowlosy", "kruczowlosi");
    dodaj_przym("dumny", "dumni");

     set_long("Jest to trener obroncow Middenheim niegdys slynny Sigmaryta.\n");

    set_gender(G_MALE);

    add_prop(CONT_I_HEIGHT,190);
    add_prop(CONT_I_WEIGHT,75000);
    add_prop(NPC_M_NO_ACCEPT_GIVE,1);


    set_skill(SS_UNARM_COMBAT, 100);
    set_skill(SS_DEFENCE, 100);  
    set_skill(SS_PARRY, 100);
    set_skill(SS_BLIND_COMBAT, 100);
    set_skill(SS_WEP_AXE, 100);
    set_stats(({100, 100, 100, 100, 100, 100, 100}));    
    sk_add_train(SS_WEP_AXE, 100);       
    sk_add_train(SS_WEP_SWORD, 50);
    sk_add_train(SS_2H_COMBAT, 50);
    sk_add_train(SS_SHIELD_PARRY, 80);
    sk_add_train(SS_DEFENCE, 100);
    sk_add_train(SS_PARRY, 100);
    sk_add_train(SS_WEP_WARHAMMER, 40);
    sk_add_train(SS_SNEAK, 40);
    sk_add_train(SS_HIDE, 40);
    sk_add_train(SS_HUNTING , 100);
    sk_add_train(SS_AWARENESS, 50);
    sk_add_train(SS_TRADING, 70);
    sk_add_train(SS_TRACKING, 100);
}

void
add_introduced(string name)
{
   set_alarm(1.0,0.0,"return_info", name);
}

varargs void
return_info(string kto)
{
  command("przedstaw sie "+find_player(kto)->query_real_name(PL_CEL));
}

string

query_presentation()
{
  return "Conrad Slynny Obronca Middenheim, Zajebisty Hunter z Arkadii, czlowiek";
}

void
init_living()
{
    init_skill_raise();
    ::init_living();
}







