#include <wa_types.h>
#include <stdproperties.h>
#include <pl.h>
#include <macros.h>

inherit "/std/weapon";

#define TO this_object()
#define TP this_player()


void
propy()
{
add_prop(OBJ_I_WEIGHT,5000);
add_prop(OBJ_I_VOLUME,5000);
add_prop(CONT_I_WEIGHT,5000);
add_prop(CONT_I_VOLUME,5000);
}


void
create_weapon()
{

ustaw_nazwe(({"gaz rurka","gaz rurka","gaz rurce","gaz rurke","gaz rurka","gaz rurce"}),
	({"gaz rurki","gaz rurek","gaz rurkom","gaz rurki","gaz rurkami","gaz rurkach"}),
		PL_ZENSKI);
	


    set_long("Potezne narzedzie w rekach wyszkolonego betoniarza.\n");

    
    dodaj_przym("masywny", "masywni");

    set_wt(W_SWORD);
    set_dt(W_BLUDGEON);
    set_hands(W_ANYH);
    set_pen(50);
    set_hit(50);

    set_wf(TO);
    add_prop(OBJ_I_VALUE, 900);
    set_alarm(1.0,0.0,"propy");    
}



string
query_recover()
{
    return 0;
}


