inherit "/std/monster";


#include <macros.h>
#include <stdproperties.h>
#include <pl.h>
#include <wa_types.h>
#include <ss_types.h>
#include </sys/cmdparse.h>

#define A_BITE  0
#define A_LCLAW 1
#define A_RCLAW 2
#define H_HEAD 0
#define H_BODY 1


void
create_monster()
{

    set_long("Duzy, bialy gryf z przewieszona przez szyje wielka, zlota "+
	    "obroza.\n");

    ustaw_odmiane_rasy(({"gryf","gryfa","gryfowi","gryfa","gryfem",
      "gryfie"}),({"gryfy","gryfow","gryfom","gryfy", 
      "gryfami","gryfach"}),PL_MESKI_OS);

    
    dodaj_przym("zlotooki","zlotoocy");
    dodaj_przym("bialy","biali");

    set_gender(G_MALE);
    set_stats(({ 150, 150, 150, 1, 1, 100}));

    set_alignment(1000);
    add_prop(LIVE_I_NEVERKNOWN, 1);
    add_prop(OBJ_I_WEIGHT, 300000);
    add_prop(OBJ_I_VOLUME, 100000);

    set_skill(SS_DEFENCE, 70);
    set_skill(SS_UNARM_COMBAT, 85);

    set_attack_unarmed(A_BITE,  10, 13, W_IMPALE, 40, "szponami");

    set_hitloc_unarmed(H_HEAD, ({ 5,4,5 }), 20, "glowe");
    set_hitloc_unarmed(H_BODY, ({ 5,6,3 }), 80, "korpus");    

    
}


void
gon( object ob )
{
set_follow(ob,0.1,1);
}


