#include <stdproperties.h>
#include <macros.h>
#include <ss_types.h>
#include <wa_types.h>
#include </sys/filter_funs.h>


#define TP this_player()
#define TO this_object()

#define OBJ "/d/Imperium/vic/twierdza/"
#define NPC "/d/Imperium/vic/twierdza/"
#define PATH "/d/Imperium/vic/twierdza/"

#define GUILD_TYPE "occupational"
#define GUILD_STYLE "fighter"
#define GUILD_NAME "rycerze khornea"
