inherit "/d/Imperium/std/room";
#include <macros.h>
#include <stdproperties.h>
#include <forteca.h>

void
reset_imperium_room()
{
int i;
mixed guard;

setuid();
seteuid(getuid());
        guard = find_living("chaosnicy",1);

        if ( sizeof(guard) < 15 )
            {
                for ( i = 0; i < 2; i++ )
                {
                clone_object("/d/Imperium/vic/twierdza/npc/chaosnicy")->move(this_object());
                }
        }

}

void
create_imperium_room()
{
    add_prop(ROOM_I_INSIDE,1);
    set_short("Glowny dziedziniec");
    set_long("Glowny dziedziniec.\n");
	
	add_exit(PATH+"lok03.c","zachod");
	add_exit(PATH+"lok05.c","polnoc");
	add_exit(PATH+"lok06.c","wschod");
	add_exit(PATH+"lok07.c","poludnie");

reset_imperium_room();	
}

