inherit "/d/Imperium/std/room";
#include <macros.h>
#include <stdproperties.h>
#include <wa_types.h>
#include <forteca.h>

int zamkniete=1;

#define TP this_player()

void
create_imperium_room()
{
    add_prop(ROOM_I_INSIDE,1);
    set_short("Pracownia kowala");
    set_long("Kowal.\n");
	
	add_exit(PATH+"lok06.c","poludniowy-zachod");
        
}


int
zamow( string str )
{
object ob;
int r;
string *bron = ({"/d/Imperium/Pustkowia/bronie/topor01",
		"/d/Imperium/Pustkowia/bronie/topor02",
		"/d/Imperium/Pustkowia/bronie/topor03"});

if (!TP->query_prop("chaosnik"))
{
write("Niestety nie nalezysz do wyznawcow Khorne'a.\n");
return 1;
}

    if ( str == "topor" )
	{
	r=random(sizeof(bron));
	ob=clone_object(bron[r]);
	ob->set_pen(35);
	ob->set_hit(30);
	ob->move(TP);
	this_player()->catch_msg("Dostajesz "+ob->short(PL_BIE)+".\n");
	return 1;
	}
	
}







void
init()
{
::init();
add_action("zamow","zamow");

}
