/*
   /std/combat/combat.h
*/

#define MAX_ATTACK 10
#define MAX_HITLOC 10
#define MAX_ENEMIES 10

#define ATT_WCHIT 0
#define ATT_WCPEN 1
#define ATT_DAMT  2
#define ATT_PROCU 3
#define ATT_SKILL 4           /* The skill 0-100 of this attack */
#define ATT_M_PEN 5
#define ATT_OBJ   6

#define HIT_AC      0
#define HIT_PHIT    1
#define HIT_DESC    2
#define HIT_M_AC    3
#define HIT_ARMOURS 4
