inherit "/std/room";

#include <macros.h>
#include <std.h>
#include <useful.h>

// Tbe code works only opon loading
// to see the write you need to destruct the object first

void
create_room()
{
  object ob_ti = TI;
  object ob_tp = TP;
  object ob_to = TO;

  string mob_ti = MASTER_OB(ob_ti);
  string mob_tp = MASTER_OB(ob_tp);

  string to_ip_number = SECURITY->query_ip_number(TO);
  string to_ip_name = SECURITY->query_ip_name(TO);

  
  write("This interactive master object is: " + mob_ti + "\n");
  write("This player master object is: " + mob_tp + "\n");

  write("Ip of the this_interactive: " + to_ip_number + "\n");
  
  add_exit("/w/boo/workroom.c", "light");
}
