#pragma strict_types

inherit "/std/room";

#include "room.h"

object cmd_msg_sign;

void
create_room()
{
  //cmd_msg_sign = clone_here(OBJPATH + "cmd_msg_sign.c");
  //statue_obj -> move(this_object();
  
  add_exit("cos.c", "east");
  add_exit("/d/Valinor/start/kosciol.c", "southeast");
}

void
init()
{
  ::init();
  //why the init shows the message only if the room is updated?
  //also in other locations
  //tell_room(this_player(), "Idz na east...\n");
}
